My Favorite Games include but are not limited to the following ;
An old standard SCI-FI Space Genre game,
GURPS has given it a twist, seems cool so far..
These Pics are from the covers of some of the books.
From what I've experienced, the game is quite a blast.
I found a on-line group to play in for a while.
I'm thoroughly[sp?] enjoying it.
I hope to find a local group soon, This is my kind of game!
A new SCI-FI
Space Genre game, seems cool so far..
These Pics are from the covers of the Players & GM Guide books.
From what I've read in them, the game is quick to start & is very open for development by us players at this time.
Unfortunatelt T$R dumped this one before it really cought on.
However, There is some good source material for those who look.
A Cyberpunk / Dark Future game by FASA with lots of Technology & Magic in it.
I'm a bit new to this one. I prefer playing the GM Dreaded Decker and Rigger type characters.
If you want to see more join IRC channel #Shadowrun on irc.dumpshock.com If you want to see more about Shadowrun or know more about my Character, Ramjet check out this link. For those using Amiga computers, I'm also working on a couple Programs to assist you in Shadowrun.
Leave word on the Guest book if you want to know more.
A Future Combat sytle Wargame & RPG
also by FASA, with a colorful 'History'.
A major time consumer for me. I am the Commander of a Mercenary outfit.
I play with a small group on 3D terrain with metal minuratures.
Yes, It gets Expensive. I've Hosted a running campaign of this for years now.
We do More Combat than RPGing, Although we are moving towards more Role Playing.
My oldest Favorite.
A post Nuclear Holacaust game that runs to fantasy a bit.
This game combines a Collapsed Civilization with Mutations (many fun & useful ones & a few defects) and 'Alien Artifacts' (these are very rare and not in every GM's campaigns).
It is set in the Future with Robots, Anti-Gravity and such Technology now mostly lost to Mankind.
If you would like to see more, Including a Gamma World Webring, Jump into my Gamma World section with this link.
A Space Sci-Fi Genre Role-Playing game
with Ship combat suppliments.
This one is Pure Sci-Fi, no Fantasy, & Very Hi-Tech. I love it.
I've got the rules, the Modules, the Campaigns, The Expansions,
Even the Star Strike Ship combat Game & Suppliments! all of it, BUT...
Like most I.C.E. games the complexity of character creation scares away all my potential players... It's a Development Points to skills allocation Monstrosity.
I'm working on a Computerized Points Allocation program to deal with this.
I've played a number of other other
games, including Years of D&D, AD&D,
some Star Frontiers, Car Wars, Paranoia, several SSI boardgames, and Certainly Some I've forgotten... I've had time for it, I started Gaming around 1978. And have played most of the time since.
I've also played a lot of computer games,
many that the younger among you won't have even heard of.
My first computer had a massive 1 K of Ram.
That's not a typo either. The Ram Expansion for it had a total of 16 K.
I programmed it by punching in hex code from magazines.
But that's a story for another page...
This page was updated on Sep 9, 2003.
I will answer mail if I
have the time (I usually do, comments are much appreciated).
I will fix problems in the pages as soon as I can. ( I'm learning more code almost every day.)
One of my goals is to rewrite this site into VR once I have the tools,
the language is still a bit tough to do some things with...
All graphics are property
of thier creators / Organizations,
They are shown here only as representations of the Games.
I'd do my own but I'm not that good an artist!